Hi guys, how are you? I'd like to talk about my splinterlands experience, and my thoughts on things that have changed, .
1. My first impressions of the game
When my brother introduced me to the game, I really liked it mainly for the mechanics he presented, which I found simple and interesting, I never got to buy a DEC, I remember that in my first season I only reached bronze lll and opened the 5 chests of the season, in addition to doing the daily missions which gave me great support, I earned some credits, but at that time I didn't even know about the rentals that when my brother introduced me I was amazed with the mechanics I really enjoyed the game a lot because with the 10$ of the spell book was managing to evolve well, after some time of game, I had already achieved the Venari wavesmith which at the time was very strong and cost around 4$. I remember that the water element thanks to the summoner Alric stormbringuer that granted +1 magic to all allies, the game was really fun at that time, I set up several strategies and played every day.
2. Why I liked the quest system?
*The mission system at that time was very simple, you had to win with certain elements or with monsters with certain skills, I liked this system because even with new people, or who didn't buy a dec, you could evolve in the game, earning credits, cards (which were hard to come by, but when it came it was immense happiness), in short, just buying the spellbook you could evolve (my case).
3. What changes made me feel discouraged?
In addition to the change of summoners and cards, which I even liked at first but I was getting discouraged because I was taking a shake (my fault), which made me discouraged and I can't deny it, but the real problem was when they added the rewards for RP, and to be honest until today I didn't understand very well how it works, over time it seems that beginners didn't have as much opportunity to evolve organically in the game, also with the rewards of SPS, which seem to have reduced even more the rewards, I know the game can't print free rewards for everyone, but is there another way to do that?
4. Mobile app issues
In addition to these problems, on mobile the splinterlands application has several problems, such as being very outdated and buggy and more, having to leave and return from the game to solve the "this player is already in a game" error that it's VERY ANNOYING I already lost a lot of time thanks to this error.
5. Things that have improved
I realized that the rentals were much cheaper giving a variety of combinations for the player to do without spending so much, depending on your ideas you can make interesting combinations without spending so much on rents. Another factor was the withdrawal of bots from modern, which was something that made me very uncomfortable with the game because I didn't have much of a chance if I had a worse deck.
6. Conclusion
As much as the game has changed a lot in a short time, I believe that with the efforts of the developers the game can be more accessible to new players, I believe that with some small changes splinterlands can be exciting, as in my beginning in the game .
If you liked the post, please consider following me and using my splinterlands referral code to do so Click here
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Oi galera tudo bom? Gostaria de falar sobre minha experiência no splinterlands, e minha visão sobre coisas que mudaram, .
1. Minhas primeiras impressões do jogo
Quando meu irmão me apresentou o jogo, gostei demais principalmente pelas mecânicas que ele apresentou, que achei simples e interessante, nunca cheguei a comprar um DEC, lembro que em minha primeira temporada só cheguei no bronze lll e abri os 5 baús da temporada, além de fazer as missões diárias o que me deu um ótimo apoio, ganhei alguns créditos, porém nessa altura nem sabia sobre os aluguéis que quando meu irmão me apresentou fiquei maravilhado com a mecânica eu realmente tinha curtido muito o jogo porque com os 10$ do spell book estava conseguindo evoluir bem, após algum tempo de jogo, já tinha conseguido o Venari wavesmith que na época estava muito forte e custava por volta de 4$. Lembro que o elemento água gracas ao summoner Alric stormbringuer que concedia +1 de magia para todos os aliados, o jogo estava bem divertido nessa época, montava varias estratégias e todo dia jogava.
2. Porque eu gostava do sistema de missões?
*O sistema de missoes nessa época era bem simples você tinha que ganhar com determinados elementos ou com monstros de determinadas habilidades, gostava desse sistema pois mesmo com pessoas novas, ou que não compraram dec você poderia evoluir no game, ganhando créditos, cartas (que eram difíceis de vir, mas quando vinha era uma felicidade imensa), em resumo apenas comprando o spellbook você poderia evoluir (meu caso).
3. Que mudanças fizeram eu desanimar?
Além da mudança de summoners e cartas, que eu até gostei no começo mas fui dando uma desanimada por estar tomando um sacode (minha culpa), que me deu uma desanimada e não posso negar, porém o real problema foi quando adicionaram as recompensas por RP, e pra ser sincero até hoje não entendi muito bem como ela funciona, com o tempo parece que os iniciantes não tinham tanta oportunidade de evoluir organicamente no jogo, também com as recompensas de SPS, que parecem que diminuiram ainda mais as recompensas, sei que o jogo não pode imprimir recompensas de graça a todos, mas será que não tem outra forma de fazer isso?
4. Problemas no aplicativo para celulares
Além desses problemas, no celular o aplicativo do splinterlands contém vários problemas, como estar muito desatualizado e bugado e mais, ter que ficar saindo e voltando do jogo para resolver o erro de "esse player já está em uma partida" que é MUITO CHATO já perdi muito tempo graças a esse erro.
5. Coisas que melhoraram
Percebi que os aluguéis ficaram bem mais baratos dando uma variedade de combinações para o player fazer sem gastar tanto, dependendo de suas ideias você pode fazer combinações interessantes sem gastar tanto em aluguéis. Outro fator foi a retirada dos bots da modern, que era uma coisa que me deixava bem incomodado com o jogo pois eu não tinha muita chance se tivesse um deck pior.
6. Conclusão
Por mais que o jogo tenha mudado muito em pouco tempo, creio que com o empenho dos desenvolvedores o jogo pode ficar mais acessível a novos jogadores, acredito que com algumas pequenas mudanças splinterlands pode ser empolgante, como no meu começo no jogo.
Se você gostou do post, considere me seguir e usar meu código de referência no splinterlands para isso Clique aqui
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