I prefer more frays like ACL, BU, & UCL & BR.
One of the pieces of feedback I received from multiple people was that filling all of the wild frays in tiers 4 & 5 was becoming increasingly difficult, as they can not find players to play who have the cards. I was asked to include more modern frays to make it easier for new players to join these guilds and fill frays.
I would happily add other proposed options for people to choose from when we vote in a poll which is why I made this post to solicit community feedback. What would you like to see different?
These are some interesting combinations that I don't think I'd have considered. It would be interesting to know what others think. From my point of view, if I knew the frays were going to stay consistent like that long term I'd happily invest in them to improve my teams.
I can't speak for others, but from my own experience when coming into the game I loved buying the packs and the specials when the next new release came out, but because I can't buy enough to level up straight away I was still trying to catch up when Rebellion got released. So I feel like most people would be more likely to be geared up with sets that were released next to each other, especially now we have modern in place. I'd envision newcomers buying the current packs and building on them, then either adding in more from the previous release or if the new release is closer building the current and preparing for the next. I could be wrong, though, that's just my approach.
I can understand the wild frays being hard to fill and I think it will get harder as more sets are released. AB was one we struggled with and I think @kiokizz saved us there. That said, our guild player base is now getting older so it's going to be the modern that will be hardest to do moving forward. I believe most of the accounts were playing modern with Cl cards only most of this year. The other hard to fill ones were the max level frays, but recently @ctrph has levelled his wild deck up enough to be doing really well there. I was working on getting U and Cl up to max level as well, but now I'm not sure what to do.
Up to beginner, maybe intermediate is easier to fill with modern, but above that starts to get harder unless you can get a big spender into the guild or someone who loves playing and renting in modern.
My thoughts are that a good mix could work. So maybe Wild, ABU, UCl, ClR, modern
Also, I would agree that GF is a really hard fray to fill and wouldn't be opposed to reducing the amount.
Just reposting here what I responded to thepeoplesguild below as another consideration:
"If all frays were wild, for example, then it doesn't really matter what you're playing, but modern card holders will have an advantage with the newer abilities that the old cards don't have and that will encourage people to buy. So having more wild frays would make more sense to me than having more modern, because you can still play in wild with a modern deck, but you can't play in modern with an older deck."
This might be an option to make it easier to fill frays
All wilds would be nice!!
If they go with my suggestion to include a pts based system for using the newer decks, I'd definitely be looking to purchase new cards. Only IF it's all going to be WILD. Otherwise, I'm strongly against making any moves/purchases that would further devalue my ABUCL deck.
I think we do quite well with GF frays, but anything modern (R & Ca) only would screw us up quite a bit, and we'd need to have a meeting to see who can upgrade and swap frays.
If all frays were wild, then players with a complete deck will always have an advantage over a new user with limited card choices. I have added a 3rd option of just modern and wild frays to mitigate the original concerns about filling specific frays, please let me know if you think that will suffice?
For the GF frays, I have seen equal comments for keeping and removing some. At the moment unless there is more requests, that is probably best to keep as is.
Which is why I'm with you on having specific frays. Then there are no surprises coming from outside what you're already graded/gearing up for. I was thinking having mainly wild casts a bigger net, though, if too many people are against that.
My biggest concern with too many modern frays, particularly in the higher tiers, is that I've been seeing even players who were bullish at the start easing off with the Rebellion release. At some point new users coming in now are going to become older users and the same thing will happen, especially if they see the value and use case drop as cards move out of modern.
It's certainly a tough call trying to find a solution that gives everyone a fair chance and I don't envy you all trying to figure that out. That said, there will always be those who have an advantage due to having a better deck. That goes in modern as well. Quite a few of our frays are filled with decks below level for their fray, especially the GF ones. It's a choice we've made knowing full well we could be at a disadvantage, but some of our opponents are at the same disadvantage and making that same choice. As much as many didn't like the idea of empty fray wins going to the ones filling them, I think it was a good move in the end to encourage participation and see what people could find to work. It wasn't easy to fill them, but as a guild we came together to figure it out and that's what the guild is about. Once you're filling that fray you want to improve your chances and will inevitably try and fill the gaps in your deck. Challenge is the draw of gaming and the objective is to overcome that challenge or at least improve to move up through the levels. If things were too easy we'd quickly get bored and lose interest and that's what can happen easily with the whales.
With all gaming that is free to play or play to earn there are the complaints of whales having the advantage, but we still play and enjoy the challenges that are there for everyone. Keeping the whales engaged and challenged is more of a problem for the developers than they are to everyone else, but people are still going indulge in having a whinge. New players to any game are going to have to start at the bottom and build up, it would be pretty boring if they had everything in place to start with.
The thing is, as long as we know there will be some consistency we can grow and expand our cards at our own pace to gradually improve our chances, so whatever is decided I think we need to know that it will stay that way moving forward. We've spent the year in limbo with regards the guild because we didn't know what the changes would be. There was no point putting funds into levelling it up if we couldn't fill frays once Chaos moved out of modern. Even if it's decided to have 50/50 modern and wild, we can at least make decisions as to whether we just play a half filled brawl.
Sorry, that got a bit long. 😅