This week we have a Healed Out rule set which is quite interesting to play. There are a few things to consider when there is no healing possible in the match. Hopefully, my advice will help you out in winning games when this rule is set in a game. Healing abilities play a crucial role in sustaining the health of monsters throughout the match. However, in the Healed Out rule set, this restorative aspect is eliminated.
Without the ability to heal, battles in the Healed Out rule set become more focused on dealing damage efficiently and strategically managing the health of your monsters. You must carefully consider your card selection, taking into account the inherent durability and survivability.
Avoid using monsters that have this Heal, Tank Heal, and Triage since these abilities are not of use
- Heal - your monster won't be healing under this rule
- Tank Heal - There will be no healing on your tanks (first monster in set up)
- Triage - monsters on the back can't be healed
Avoid doesn't mean you should avoid these monsters since all of them have some additional other abilities which can help you win the game. You can check my battle in Champ League how even tho some of the monsters are on "avoid" list, they are quite useful!
Check out!! wild match in Champion 2 league with Healed out rule set by clicking on the link:
Splinterlands battle link vs. Azipoon
In round 1 you can see all the attributes on monsters from summoners and abilities:
Round 2: Everything gets much clearer, dmg return does his job on Failed Summoner and Screeming Vulture keeps on growing. Scavenger is awesome in enrage rule set!
Round 3: Everything is pretty much clear. Here you can see that scavenger, protect and rust work really well in this rule set
- Scavenger - Additional health to the monsters when some other dies it's always good for the sustainability of your battles
- Rust - many rely on armor when there is no heal present. This ability removes 2 armor from each opponents monster
- Bloodlust - Bloodlust is an awesome ability that is good in every rule set. Pumping up all stats of your monsters always comes in handy
- Life leech - There is no heal but dmg that your monsters with life leech will increase their health and make them stronger
- Protect - Gives additional armor to all of your monsters +2 to each
- Repair - don't forget this ability that restores 2 armor each turn to your monster. Not so useful if you play vs a lot of magic-damage opponents tho
Thank you for reading my post. I hope this information will be useful for you in upcoming matches!
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Thanks for sharing! - @alokkumar121
thank you!
Nice battle. Poor Mylor wasn't happy to meet Rennyn there. For a second I thought, "Oh no, that Almo is gonna enrage and dodge everything", but the Vulture and Spirit of the Forest had more than enough speed for it.
was scared when i see the Almo in front to be honest :)
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