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RE: Im a Splinterlander GET ME OUT OF HERE!

in #splinterlands2 years ago (edited)

Interesting, this is the first I'd heard about this.
I don't play but I have some staked SPS. I'll be hodling for a bit longer then 😁.

In some ways, it sounds par for the course, a fairly common cycle. It seems regardless of experience (like bear market experience) we get over-confident. Hard decisions, but better than soldiering on, leaking assets and eventually unable to continue.

Speaking from an outsider business perspective, the things that give rise to concerns for me is that the game doesn't appear to be much fun for newcomers/small accounts and games need a constant influx of new players. And then the multiple launches combined with high prices and large issues. These would all be red flags for me and my starting place for looking at the business model.

Again, without having done a deep dive, I feel more reassured that some decisive action is taking place.

It's not a good look at all, but I would prefer to see a business sort itself out and grow at a more steady rate with the potential long-term for more, sustainable, jobs.

Edit: Just read about Twitter fun thanks to a link in another post: I guess the other thing I would be thinking about is whether there are enough staff left to form the critical mass needed for Splinterlands to function. I'm guessing it's a fine line.

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the newcomers experience is a really serious issue for sure.... i heard somewhere that this has been noted and is part of the plans, but the reality is its been like that for a long time now. Seems like a difficult thing to get right, but one cant help feeling that if they hadnt had double the number of staff they needed, and instead had focussed that money on rewarding smaller players, then maybe we'd have a much more thriving economy right now!.... what do i know? Its a complex issue....