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RE: Staff Reductions & Restructuring Announcement

in #splinterlandslast year

This is sad but also good news at the same time. I think a lot of the community has felt that there was a lack of focus for example the timelines not being meant even after the last restructuring and trying to be more agile. This was probably not an easy choice but it was one of the better ways to organize the work so Splinterlands can start making its way to the top of web3 gaming