Introduction
Hello everyone! Welcome back to my Battle Mage Weekly Challenge post featuring the SuperSneak ruleset! In my opinion it's one of my favourite rulesets since it allows you to use Melee monsters in all 6 positions!
Battle Ruleset
This ruleset gives all Melee monsters Sneak ability, allowing them to attack from every position.
One of my favourite strategies in this kind of ruleset is to bring as many Demonralize and Thorns monsters.
It is worth noting that Sneak has priority over Snipe, Opportunity and Reach abilities.
Featured battle allowed Water, Earth, Death and Dragon elements to be played with a total mana cap of 25. The ruleset combination was complete with Armored Up? and Noxious Fumes rulesets.
My Team
Scarred Llama Mage is a summoner I rented out to break into the Gold league. Since I still had it rented to me for a couple hours, I decided to use it in Guild Brawl as well. It's extremely powerful summoner when played in right situation. Cleanse and Last Stand can make any monster with Heal almost impossible to take down.
Venari Marksrat is here just to provide Martyr buff by dying. Since it's in first position it's guaranteed to die from opposing attacks and by Noxious Fumes
Kron the Undying is the star of my team. It's placed between 2 Martyr monsters patiently waiting for the buffs and Last Stand to be activated. Heal ability is almost unstoppable with Last Stand, especially in Noxious Fumes rulesets.
Fungus Flinger is additional Martyr on my team. I was confident it would die due to both Super Sneak and Noxious Fumes.
Battle Strategy
My strategy was to buff up Kron with Martyr monsters and Last Stand. Since rulesets include both Super Sneak and Noxious Fumes I was confident with adding Fungus Flinger in the back, since it would die before Krondeu to Sneak damage or Poison.
Turn 1
It's time to patiently wait for Martyr monsters to die and give stats to Kron
Turn 2
Venari Marksrat dies this turn, giving +1 to all stats to Kron the Undying
Turn 3
Turn 4
Martyrs have died, and Kron activated Last Stand! It's time to win now since Kron is able to Heal all damage he receives.
Turn 5
Djinn OShannus is taking 1 damage from Kron each turn. It's a waiting game at this point.
Turn 6
Turn 7
Game ended after few repetitive turns. Llama Kron for the win!
Battle Rewards
Since this was a Guild Brawl battle I didn't receive any Rating points or SPS directly from this battle.
Conclusion
Llama and Kron are such a good combination. In this ruleset I abused Martyr monsters to get out as much as possible from Kron. Heal ability proved very useful, allowing me to outlast my opponent in Noxious Fumes.
If you'd like to give this amazing game a chance, please consider using my referral code.
Thanks for reading!
Thanks for sharing! - @mango-juice
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