Small but terrible.
Mantoid is a neutral card that costs 6 mana, has 3 ranged damage, has 3 speed and 6 health at level 1. It's gonna be your main choice as a ranged card if you're just starting. It can easily take out your back lines easily with its Snipe ability. It's grryat for taking out healers like wood nymph and divine healer. It can also easily take out non-attacking and debuf monsters like furious chicken and creeping ooze. Mantoid can easily balance your team. Snipe quest can be an easy peasy for Mantoid as it can be mixed with every summoner you choose. In my opinion, it's the most balanced card in the game.
At the start of level 6, Mantoid will gain the ability Snare, which will make it the ultimate ranged card.
This is a good unit if you want to shield an important weak monster from a sneak attack.
True. It can also take certain amount of sneak dsmage.
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