I like this because:
No bulk sales bonuses. I am glad to see this disappear. IMO we need to distance ourselves from that practice from now on.
I can concentrate on getting the commons and rares to a playable level first by buying the starter packs then move over to the other types. This mimics the way I handle SB reward cards. The majority of the first 5 seasons of a new RW card series I am buying common draws until my commons are level 6 or 7 and EOS I buy rare draws then I slowly move my allocation over to rares during the season and will shoot for epics at EOS and so on.
These starter packs are great for new players to get their foot in the door.
Including the starter pack with the new spellbook purchase is a great idea for NPE.
Considering land resources to repair wagons - When mancer gets the 3 other natural plots online/producing maybe we can temporarily allow land plots to input a raw resource into a section of the website and pay/burn DEC to craft wagon panels and wheels for repairing wagons or stone plots to create the roadways and cement for these wagons or ore to smelt nails for the wheels and fasteners of these wagons
What I am not sure about this or that relates to this:
The alchemist pack price. I'm curious about the math that arrived at this price. Maybe this could be discussed at the town hall.
Where does this leave new players in regards to summoners? Summoners will be a bottle neck for them. Summoners are intended/supposed to be a bottleneck to some degree but too much and they give up. IMO a mix of common and rare summoners seems to be needed here and in the future for NPE.
What happens to the CL card's production power on plots when they leave modern? What is the multiplier going to be?
Does the team have a private server where they have tested only having Rebellion core, promo and SB reward cards to play? Are there glaring holes like not enough common and rare tanks for all the splinters? Does the new set address them?
The math for the Legendary and Alchemist packs were similar. They both provide roughly double the amount of Legendary and Gold Foil cards per dollar spent respectively as compared to Booster packs. The downside is fewer total cards. So for players who prefer to focus on Legendary and/or GF cards these packs are a clear better choice, but for players who want to focus on a more complete full collection, Booster and possibly Starter packs should be a better choice.
This is a good question that was also asked by someone else in the comments. I don't have an exact answer yet except that we will make sure to take this into account when designing the set because I agree it is important to make sure that new players have reasonable access to Summoners.
Also a good question, and that's also still TBD right now. We will plan to collect player feedback on this and possibly have a separate governance proposal to decide that as we get closer to the set launch. We've also been working on designing some new things that should provide more utility for older cards so it will be helpful to see how that turns out before making any decisions about land.
We do have private testing servers and this will be what the team looks at when designing the new set. We aim for the new set to compliment and work in combination with the other Modern format cards.