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RE: Make botting battles where SPS is rewarded against terms of service.

in #spsproposal2 years ago

I agree, IDing and proving its a bot is insanely hard. Which is why I did not include anything beyond making it against TOS. Im not a subject matter expert there and will not pretend to be. Hopefully people from the community with that kind of knowledge can flesh it out for us in the future.

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offering an option without a reasonable way of making it become reality is called populism.
that's why Brexit failed so miserably.
removing bots reduces the number of games played drastically.
new or bad players also have far less chance to win against veteran players.
Rental income would dimnish if the entire Bot base can no longer make a profit, and players who dont want to play manual constantly will likely start adding cards to the rental market instead of taking them off.
you will have people who own cards and bot on several alts start selling or renting those cards also.
on top of the fact that town halls mentioned botting was legal on several occasions and it wouldn't change in the future.
removing a method of getting a profit from assets = asset value drops, thats simply how a market works.
removing predictability by having populism overrule old verdicts = less chance of long term investing.

Yes, removing bots would harm the battle liquidity (like in modern, when the split happened) and likewise the rental market will suffer as well.
That's a no brainer.

Tbh I think NFTyArcade is the best product to tackle the profit of asset holders in such a case, combined with a much better onboarding procedure in place.

The worst experience for players starting with no clue of the game mechanics is getting owned by some creepy bots even in novice all day long, which operate on their databases.

Always loosing won't get you to swollow the splinterlands pill!

As you said:
"on top of the fact that town halls mentioned botting was legal on several occasions and it wouldn't change in the future."

I would answer with a quote from @yabapmatt:
"Initial plans are never perfect and it's important to be able to make changes to the initial plan later on."

that they damage the rental market is but only the first look. because the whole look is. they take it away from us from the reward pool and give us a small part of it back via the rental market ;)
and what's worse, it's not even given back fairly. they take it away from the lower reward pools and through the rental market they give it back to the people from upper leagues for the most part. so in addition it's a redistribution from the bottom to the top

no, once bots are banned. then the starting shot is given to figure out how best to eliminate them. because even a plan made now would eventually be circumvented by bots therefore it is a constant process.
but for this the legimatimation must first be created!

is pretty easy with bots, aggy even said that himself, because bots access the game differently, they enter commands, card numbers etc. no human does that, we click on a card with the mouse! ;)

That's not entirely true! Just use a search engine of your choice and lookup "selenium python".
With that a bot would click on a card almost in the same way like you do.
It just uses the code behind those graphics you see to know which card to choose.

Before trying to tackle bots one would need to ask the right questions beforehand and discuss this maybe with some folks who have some developing background to get at least an idea what could be a possible way to get this problem "solved".

Before trying to tackle bots one would need to ask the right questions beforehand and discuss this maybe with some folks who have some developing background to get at least an idea what could be a possible way to get this problem "solved".

This is usually the issue with topics like these: developers (like me) are saying that there is no 100% way to determine who's a bot, that it would ultimately result in witch-hunts and that many bots/software-solutions would go undetected (thus punishing the honest players), but then non-developers come around and argue: "I don't care, find a way".

The real solution IMO would be something like:

  1. Give players more data so that they can compete with bots using statistics
  2. Reduce the amount of time required to battle (20 games per day only on ranked is a lot). This is also a similar issue to voting on hive: who has time to vote 10-20 times per day (hence curation trails => bots)

Love both your solutions. Now i don't care how you do it, just find a way to get it done! 🤣

you're really comparing 20 fights to 20 hive votes?
you can see that some people don't give a shit about the game, people like you even find the game annoying. in good games people even take time off from work to be able to gamble more.........

there you can see the problem that arises when investors vote on things in the game.......

I highly doubt Aggy said that ("bots enter commands, card numbers, etc.")

He ain't that ignorant when it comes to tech.

i'm pretty sure he mentioned it once in a stream. but maybe i didn't understand the context.