Enforcement is not the point. The point is to get the ball rolling and the conversation started. A human taking the time to manually submit battles, even with the aid of a battle helper is exponentially better than automated bots doing everything with no human involvement whatsoever.
I still believe creative team building trumps bot 'winrate' stats.
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Did you ever use a battle-helper? If yes, how was your experience when changing the proposed matchups?
Then people would start running a bot locally that picks the teams based on the suggestions from the battle helper.