The company is running out of money which means the cost to operate the company is higher than revenue from pack sales. That's important to remember. In response the company fired over half the staff and is having the DAO pay them up front for services.
So the company saved over 50% of the cost to run the company (50% of the bigger number the company cares about), they've de-risked the company by getting paid for their services up front, and they're only giving up 50% of pack revenue (which is the smaller number in this equation of costs vs revenue). As more and more of the products are shifted to the DAO, the company prospers and the risk is put on the DAO.
If this doesn't make sense still, think about services like SplinterlandsTV. That's off the teams dole. We can have it back but I'm sure the DAO would have to pay for it. Soon the DAO will need employees too since most people voting on proposals aren't great at running a balance sheet. We've already seen the talks of "can weird beard be a DAO employee"?
It's not really a sweetheart deal for the DAO even though the DAO likely (but not definitely) comes out ahead financially on this transaction. But it is a big step in the direction of decentralization and the Splinterlands team being just one of many contractors for the game. It probably also makes the company a better bet for VCs
But this would mean, the would not bring out Rebellion if the proposal is failing. But it will start. So it seems, at least that amount of money is still there.
And Rebellion ist chaniging the modern format completely. Something a lot of people are waiting for. I am sure, that resonably priced, the presale will already bring in more than 2 Million $.
They'll still bring it out. They have a bunch of the work done already and they need the revenue no matter how the vote goes. But this vote is really to set a precedent. And I will vote for it because I think it's important.
Two-million$ in the presale would be great. I hope you're right!
If its less than 1 Million, we all should sell our assets as long, as we still can, because than the game is more or less dead.
As I see it, the presale will probably be under $1 million. The timing of this release is horrible. But I don't think that means the game is dead. It was brought to the brink but now it's under Matt's watch and a lot of what got us here should turn around now. Although I have to say that the 15 million packs with a burn mechanic is not a good start imo.