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RE: SPS Governance Proposal - Rework Leaderboard Rewards

Okay we will see what bring the future.
Also when 15 million DEC a month = 180 million DEC a year sounds much it is not much compared with the Rebellion-Presale:
In the Rebellion-Presale got 441,819 Packs sold (without bonuspacks = only the paied packs) this is at least (if everybody used the 5 Voucher) 1.767.276.000 DEC

So as I pointed out the amount of DEC for buying packs in the presale is nearly enough for 10 year of leaderboard-prices and this is the result of 30 days.

What I should also say is that in reality the leaderboard-prices are cutted down. I mean when I win a leaderboard-price in DEC I can at least reduce the price to 4.000 DEC with help of vouchers and maybe I can do a bulk buy and receive bonus packs. At Hive-Engine a Rebellion-Pack cost at the moment less than 3$, so less than 3000 DEC at peg.

We will all see but maybe the Conflict harm more than all leaderboard-prices together as now player will always compare the price in the official splinterlands-shop with Hive-Engine, so as long as the Price at Hive-Engine won't really increase I guess that Splinterlands won't see much packs.
Before with the airdrop you always could say: "Ok i pay more in the splinterlands-shop but I have a chance of airdrop-cards whom I don't have when I buy at hive-engine" - this is now over.

To be honest I also don't understand this conflict from another site: We listen always from Splinterlands that they have at the moment no capacity to improve things in the game but they have the time to develop this conflict instead of just use the airdrop-system further.

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Just a suggestion. Then why not add more soulbound rewards, even merits to the rewards and remove almost (if not all) sellable rewards? At least do this in Bronze, Silver, and Gold where the one's in the leaderboards are not actually Bronze, Silver, Gold players/accounts but extra accounts from those in Champion league?

That way, even if you give, say 10m cards, it doesn't matter since it isn't sellable. It only matters in terms of making your cards/team stronger for when you try in higher league such as Diamond and higher.

So, "technically" it makes it to not worth to farm in the lower leagues and try to actually farm and compete in higher league's leaderboards where most players there are competitive players.

Thank you for your comment, it is a good suggestion.
However before put additional reward cards to chest it should first solve the problem that this reward cards are for more and more player useless, cause what you do with reward cards when you have nearly all reward cards already at max-level ?
A friend from me has already 41 of the 43 reward-cards at max-level and receive more and more from this cards, he has even cards where he have more than enough cards for a second max-level-card so this player you will just annoy with more copies of cards they have already at max-level.

I personally have no problem to keep the soulbound-cards soulbounded but Splinterlands should finally think about solving this problem as it is discussed since a long time in discord and it seems me that it doesn't matter them.

I cannot accept the argument, that they are to busy - cause when they would really by busy they would not implement the conflict-modus but just let the proven airdrop modus and invest the saved time into solving problems. But they are more interested to bring new stuff than to solve old problems.

But your suggestion with merits is really fine and I like this idea cause it would also help the smaller guilds when merits would be more scattered.
So one possible solution and I suggest this already in discord is:

  1. Give out only reward cards the player have not already at max-level.
  2. If a player has already all reward cards at max-level than give out goldfoil-versions only till he has also all cards as goldfoil at max-level.
  3. If the player has all cards in goldfoil at max-level than change the content of the chests from cards to merits.