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RE: SPS Governance Proposal - Implement Daily Burn of Riftwatchers Packs

in #spsproposallast year

My thinking is that we should stop trying to guess the proper production level (which is nearly impossible with the rate that things change in this space) and instead just plan this burn mechanic upfront, so that way we let the market decide, which is almost always better than central planning.

Specifically, for future sets I am thinking that we plan a relatively high number of packs (as we did for CL and RW) and then let everyone know upfront that once a year has passed from the beginning of the pack sale any remaining packs would be burned on a daily basis over the next 6 months.

For example, if Rebellion is 10M packs (which is quite a lot), then if only 1M sell in the first year, then the 9M remaining packs will be burned in equal increments (50k packs per day) over the next 180 days. This allows everyone to plan a lot better for the timing of sets selling out and new sets being released and lets the market decide how many packs are ultimately in circulation.

It's like I talked about in the "Change" section of my original post on this account - if we find a better way to do something then we should switch to that and not keep doing things the worse way just because we don't want to change things.

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How would you feel about doing a staggered release of packs, and then burning on a monthly basis any unsold packs, instead of waiting for x period in total.

For instance, if the pack set has 10M packs:

Month 1: 1 million packs available, with x being burned each day if sell rate is less than 1 million / number of days in month.
Month 2: 1 million packs available with x being burned each day if the sell rate is less than 1 million / number of days in the month.

This would continue for the duration of that set - a fixed 10 or 12 month period.

This way the burn mechanic is built in right from the start and is a constant threat for the duration the set is available on the market.

I like that. My main consideration is that the rules are stated ahead of time and there is an ultimate limit. The reason is so we can make decisions based on that information.

Thank you for the color on this Matt. Very helpful to know how you are thinking about future set releases. I will give my stance of "no burns for DAO assets" more thought.