You can see it on :https://steemit.com/@maiyude/2-steemmonsters
学习笔记(2):steemmonsters对战模拟器学习
#battle #steemace #iv #steemmonsters #sct #sct-cn #sct-freeboard #palnet #zzan #dblog #mediaofficials #marlians #neoxian #lassecash #upfundme #busy
Hi @maiyude!
Your post was upvoted by @steem-ua, new Steem dApp, using UserAuthority for algorithmic post curation!
Your UA account score is currently 3.720 which ranks you at #5559 across all Steem accounts.
Your rank has not changed in the last three days.
In our last Algorithmic Curation Round, consisting of 113 contributions, your post is ranked at #56.
Evaluation of your UA score:
Feel free to join our @steem-ua Discord server
Hello, I hope English is fine with you. I used Google translator to read your blog post.
Thanks for looking at my simulator :) I'd love to know which bugs you found, so that I can keep improving the simulator.
Regarding the precision of the simulator, I think you can't get better than 70/80% if you don't use the match RNG seed. I haven't added it yet, but might in a future update.
Your work is great, thank you.
I found a few problems:
1.Some skills fail. for example Thorns have failed.
2.miss seem to fail.
3.After the monster dies, it will be deleted repeatedly,The problem is in the following code:
4.No untamed new skills
Thank you :)
I'll look into the skills more thoroughly and clean up my code. Thank you for pointing it out :) There are probably a lot more bugs. I think I need to add more tests to detect those kinds of bugs.
The problem with misses/hits is that they are not deterministic. Whether a monster misses is determined in the match. I'd need to add the seed of a match to my random number generator. And the seed is only known after a match finished. So without the seed, there is some variance there. But I assume that there are some bugs within that part of the code which need fixing :)
That bugs sounds curious. I'll have to take a closer look.
I'm working on the Untamed Skills right now. I've added 70% of them to my local repository. Haven't had time to push it to GitHub. But I'll do that soon.
I hope I'll fix the bugs you've found very soon. Thanks again for taking the time to look at my code :)
I actually came on here to congratulate you @bauloewe on having designed a @splinterlands sim... but I see you're giving that out for free? wow 👏 I guess it's 'simple' but also 'not' ... if you know what I mean. I guess it's depends on the person at the end of the keyboard 😉 As well, I guess impossible to make something '100%' accurate like you say. But still, maybe it's time for me to start learning some python... heh 👍 Right now I am doing a different course but it's been on my mind - certainly would mesh with STEEM well.