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RE: Gamification, influence: Importance of a level playing field

in #steem8 years ago

For me (as a content provider), one of the weaknesses of Steemit is that my content effectively has "no value" beyond the first 24 hours. I know there are plans to change this to 7 days, but even so... this paradigm discourages the creation of "evergreen" content; information people will come here for two years from now, as a result of a Google search.

Does that matter? Well, it does, if we're interested in creating long term sustainability...

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This is another important point. Unfortunately curation rewards incentivizes people to vote fast. If there was no curation rewards steem could have multiple periods where rewards are paid out, 7 days, 30 days, 6 months, 1 year, 2 year, 3 year, etc... A system like this could probably be made today but it would make no sense due to curation rewards.