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RE: Increasing Curation, Demand for Steem Power and Community Interaction

in #steem8 years ago

I think it will always be like a typical freemium game. Most users (95%) never monetize, and have lower engagement on average. What gives them power and distributes it away from those with great engagement/power/monetization is the collective power of the minnows.

A strong focus on enabling a larger user base I think should be a primary goal, and by enabling I mean:

  • Marketing, spreading the word
  • Careful awareness and management of user expectations and incentives to keep in line with game theory & psychology.
  • Streamlining the user interface. Not that its bad now, but there are always usability improvements that could happen. Small annoyances can kill a product.
  • Enable third parties to create alternative front ends so users can go to whatever interface they find most palatable.
  • Focus on great mobile platform support/integration. Curation is easy to do while you're sitting in a Dr.'s office, at lunch, on the toilet. Authoring is hard to do on a phone. If I could post a single photo of something I experience it doesn't mean it is poor content, though such a post would likely do poorly at present as there is a tendency to focus on quality = quantity it seems.
  • Make it easy to join. I have several friends who can't until the SMS feature is available.

With a user base an order of magnitude larger I think the sum of a ton of minnow votes will collectively provide the incentive it should and the wealth distribution be less of a factor.

Anyway, just spitballing ideas.

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"Careful awareness and management of user expectations and incentives to keep in line with game theory & psychology."

Exactly...the system is good...there is a PR problem in the Expectations Department