Action 2: Move south, How do the dice do that, a six and a double damage, and no long gun to shot at the runner, the dice would no doubt of been mean if I did stay and try to slay the runner, only to be mutilated by it tomorrow. So for now, backing away from the middle, and back to holding ground.
If I could I would pass my double damage roll to player four maybe that would help them out of the pickle they are in.
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
Shake shake shake, you roll the 20-sided die.
You rolled a 20.
Action 2: Move south, How do the dice do that, a six and a double damage, and no long gun to shot at the runner, the dice would no doubt of been mean if I did stay and try to slay the runner, only to be mutilated by it tomorrow. So for now, backing away from the middle, and back to holding ground.
If I could I would pass my double damage roll to player four maybe that would help them out of the pickle they are in.