Writing bots for a game is often as hard or maybe even harder than actually just mastering the game, for games with unpredictable behavior. If all the player's game variables are stored only in the client, however and not controlled on the server, I guess it should be possible to hack the game, but the JavaScript alone is almost 11 000 lines and I imagine it would be really easy to fix a weakness like that.
You are viewing a single comment's thread from: