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RE: STEEMIT: STEEM: Game Development: Opening doors... discussion

in #steemit7 years ago

Thanks; I've had Unity for a couple of years just to play certain games. I'll have to be all over this. My concept is multiple path adventures. You are a reservoir of resources. Be well, we will be taking more; maybe on chat, if that's fine with you.

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I don't tend to hang out in chats. I can get distracted so easily there and realize I didn't get a ton of things done. I prefer to chat via replies, but I am available that way if you like.

That's excellent that you equally value your time and guard it.

I should rephrase that. I tend to make games that have replayable value for ME the developer, designer, etc. Adventure games and story games I do think are very cool. The problem is I learned at a very early age they were not for me to make, because I already knew the entire story and had to test it out multiple times. So I would make games other people liked, but they would not be fun for me to play as well due to me already knowing everything about them.

So I use a lot of procedural and random elements in most things I make. That way I don't even know completely what they are going to do. :)

I then can play them and have fun myself even though I made them.