So @maverickinvictus would be just as well off getting 2 foragers and 1 forester? Or will the yields of each class vary per turn? So maybe your forager brings back 10 food, or maybe it only brings back 1?
Buildings will get unlocked as you get enough resources for them.
Building speed depends on the amount of builders.
So far there's no google sheet done, have in mind it's only me working on the game so far.
The population limit is kinda like the SP, after you hire one worker with 50 SP it is used, and that 50 sp is bound to that worker, so you cant hire another one.
The way to increase the amount of workers is by increasing delegation, fortunately the profits you get give you plenty of room for that.
More updates are going to be done of course, for now you're not exploring even a small part of the game.
@spiritualmax thank for the info and spending all the resource time and effort to come up with this interesting project. Awesome work =). will be delegating SP to join end of this week. May i know the cut off timing for the weekly turn end ? GMT UTC EST ?
Before Saturday 20:00 UTC time. This will get you a little bit of income on the Sunday 20:00 UTC payout, and that's the criteria we've been working with.
After talking it over with MI this will be what I will do.
Hire two Foragers to get over the -30 in production due to hunger and one lumberjack as we all need wood for fires and to eventually build shelter
Go on a quest 3 and study the fauna to increase my foraging efficiency.
Hahahah it's a massive thing to do if it gets tracked.
Maybe Eon is the one tracking since he is the tax collector hahaha
Yes, I'm keeping track as long as it is here, and yes you can trade.
Plus you can hire more classes, why 3 of the same?
So @maverickinvictus would be just as well off getting 2 foragers and 1 forester? Or will the yields of each class vary per turn? So maybe your forager brings back 10 food, or maybe it only brings back 1?
Hmm because on the action phase I could only choose one action so maximizing the effort of action per week.
Basing on that I can trade and cooperate with someone to make us both grow faster.
@cryptoempire what are buildings that's available, their function/effect and what's their resource cost and turn to build ?
Is there like a google sheet for the tracking resources, army, buildings for easier reading ?
Is there food/population limit for the different type of workers ? building house/barracks to increase population/army limit ?
Will there be civilisation age advancement ? if yes, what's the resource cost and requirement.
if yes, Will there be more resource type in the future as the civilisation age upgrade
Buildings will get unlocked as you get enough resources for them.
Building speed depends on the amount of builders.
So far there's no google sheet done, have in mind it's only me working on the game so far.
The population limit is kinda like the SP, after you hire one worker with 50 SP it is used, and that 50 sp is bound to that worker, so you cant hire another one.
The way to increase the amount of workers is by increasing delegation, fortunately the profits you get give you plenty of room for that.
More updates are going to be done of course, for now you're not exploring even a small part of the game.
Keep on exploring :D
@spiritualmax thank for the info and spending all the resource time and effort to come up with this interesting project. Awesome work =). will be delegating SP to join end of this week. May i know the cut off timing for the weekly turn end ? GMT UTC EST ?
It depends on when @eonwarped gets the data done, maybe he can answer.
Before Saturday 20:00 UTC time. This will get you a little bit of income on the Sunday 20:00 UTC payout, and that's the criteria we've been working with.
After talking it over with MI this will be what I will do.
Hire two Foragers to get over the -30 in production due to hunger and one lumberjack as we all need wood for fires and to eventually build shelter
Go on a quest 3 and study the fauna to increase my foraging efficiency.
Noted!