Celeste: The Kotaku Review

in #steemit7 years ago

e3jwobmocqdimjtcv3cj.jpgCeleste is pure. Each room offers new challenges, but the solution is always the same: jump. Jumping is remixed in dozens of different, exciting ways. Celeste is the very soul of simplicity, and that’s what makes it such a beautiful game.

Celeste tells the story of Madeline, a young woman on a journey to climb the titular mountain. Madeline is in a funk: anxious, unsure, and struggling with depression. The mountain is more than just a giant rock. Climbing it is an achievement Madeline desperately needs. It’s a grueling task, but one filled with purpose. Madeline climbs up, and when she thinks she can’t go any higher, she keep going anyway.pokmy8acwp21zwpjra1d.png
BACK OF THE BOX QUOTE
"You're a Part Of Me..."
TYPE OF GAME
Persistence Trainer
LIKED
Wonderful controls, likable characters, and a great soundtrack. That mid-air dash is a thing of beauty.
DISLIKED
Nothing? Seriously, this is a great game.
DEVELOPER
Matt Makes Games
PLATFORMS
PC (Played), Playstation 4, Xbox One, Nintendo Switch
PLAYED
Completed the game in about five hours, collecting a small amount of strawberries. Eager to return and find the rest.
To conquer the mountain, the player guides Madeline through hundreds of platform-filled rooms rife with spike pits and other hazards. Madeline can jump a small height and perform a single mid-air dash. Sheer walls are scalable, but Madeline’s limited stamina prevents her from hanging onto a cliffside indefinitely. Fast movement is key—platforms crumble and, in later stages, monsters close in. Players only have a few seconds to decide where they want to go and how to get there. When do you dash? Can you climb that wall without Madeline’s energy giving out? If you bounce off that spring pad, can you squeeze through the spike walls? Celeste is packed with uncertainty, and there’s very little time to look before you leap.eebga7vhwcgkjxawjavc.pngFailure is a fact of life in Celeste. While early rooms are accommodating and breezy, later levels are full of false pathways and perfectly-positioned hazards that punish the player for being a few pixels off. It can be frustrating to fall short of success because you didn’t dash at exactly the right time, but after repeated failures it becomes easier to accept that not everything will go as planned.Part of this comes from how satisfying Celeste is to control. Madeline moves in a sprightly run, and players can easily guide her after a jump thanks to liberal amounts of fall control. She can dash in eight directions with the lightest button press. Everything makes sense, and this makes it easy to tune out distractions while playing Celeste and blaze through rooms as if you’ve been playing the game for years. Celeste breathes meaning back into the word intuitive. Leaping feels as natural as breathing and while the game punishes flawed execution, the controls never betray the player’s intentions. It says a lot that the game’s ultimate power-up simply allows the player to dash twice. Celeste feels good to play and knows it.l like it....(monir22)

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thanks boss