I haven't watched the full video but I'm hoping that stats and abilities will be representative of what the monsters look like.
Furthermore, in regards to gameplay, will summoners be the ones who have mana and the monsters will be the ones who cost mana to play? How will the specifics of the gameplay work? If you guys haven't really figured all that out yet, I have a lot of gameplay suggestions I can PM you later! :)
Wow, its a new development, the steem monster and am loving every bit of the project, this idea of a project can only be started by a very strong and kind hearted group which is the PAL i just cant wait to see it to fruition, thanks for always being there @aggroad you are a legend among men...cheers
I have been participating in the steem monsters like others and everyone is getting in early and waiting for more updates and great things we can do with steem monsters great work @aggroed and other's who developed the steem monsters on the steemit blockchain
The last video was really good. Haven't watched the first one yet. The guy who suggested 70/30 I agree it's to high, 10 - 15 like you said sounds reasonable. But there are still so many variables like speed and boosters like @yabapmatt was saying so that percentage could go up higher... But even so, up to 70/30 might still be a bit extreme. But I'm not expert, not by a long shot.
Be interesting to see how you guys put it all together.
As far as final editing for the character background story:
My comment is with the "life" and "death" classes. I would be careful not making their story background hint at being religious or 'abrahamic' (Christian, Jewish or Muslim). I would also strongly suggest not making the backstory of the "life" and "death" classes pagan.
Contrasts between light/dark, good/evil, truth/lies is sufficient on it's own. The more generic (and intriguing) the backstories the better. @ironshield
Monsters are taking over. Twisted Jester started a Witness campaign!
I haven't watched the full video but I'm hoping that stats and abilities will be representative of what the monsters look like.
Furthermore, in regards to gameplay, will summoners be the ones who have mana and the monsters will be the ones who cost mana to play? How will the specifics of the gameplay work? If you guys haven't really figured all that out yet, I have a lot of gameplay suggestions I can PM you later! :)
Steem Monsters to the moon!
Great development, and I promise to follow this project.. I looks interesting
It was a lot of good discussion
This game gonna be boom for all games lovers, thanks for the effort you are putting to make this platform lively.
This show was so awesome to watch! Steem Monsters are the best thing out there since bread & butter, lol! I love them so much!
I have been participating in the steem monsters like others and everyone is getting in early and waiting for more updates and great things we can do with steem monsters great work @aggroed and other's who developed the steem monsters on the steemit blockchain
The last video was really good. Haven't watched the first one yet. The guy who suggested 70/30 I agree it's to high, 10 - 15 like you said sounds reasonable. But there are still so many variables like speed and boosters like @yabapmatt was saying so that percentage could go up higher... But even so, up to 70/30 might still be a bit extreme. But I'm not expert, not by a long shot.
Be interesting to see how you guys put it all together.
As far as final editing for the character background story:
My comment is with the "life" and "death" classes. I would be careful not making their story background hint at being religious or 'abrahamic' (Christian, Jewish or Muslim). I would also strongly suggest not making the backstory of the "life" and "death" classes pagan.
Contrasts between light/dark, good/evil, truth/lies is sufficient on it's own. The more generic (and intriguing) the backstories the better. @ironshield