Nice work. Will be interesting to see your sculpting workflow. Are you using multires or dyntopo, or something else. All the best :)
You are viewing a single comment's thread from:
Nice work. Will be interesting to see your sculpting workflow. Are you using multires or dyntopo, or something else. All the best :)
Multires:) I would normally use dyntopo:D But again that thing with the retopo^^ I am still super messy with sculpting in Blender. With Zbrush I keep everything raw until the end, but with Blender I kind of have to deal with details right away. Got to work better on that:)