What a thoughtful group of issues Byz.. I'm impressed at your issues. Here's my reply to you by point (note: most of them I like)
Agree with 1A
1B not needed if 1A happens
1C is not a bad idea as it would spread out the gold foil players and encourage other players to get gold foil cards
I like 2A
no opinion on 2B
I think 2C is good if I understand it correctly... which is the system ranks you in a league and if you go higher, then you can't drop down for the packs... so you would apply that to tourneys too... if so, I would agree
3A I don't like the word "entirely"... obviously the game wants to make the valuable decks have more impact, but in spirit I do think it shouldn't be a hard-coded thing that doesn't account for other issues (like trying to grow the bronze base, so bumping their total payout to maybe pay out 150 spots for instance). IE I like flexibilty and common sense.
3B I think has its points... I would say "have less (not none) untamed and dice" in the leagues you mentioned, but I'd also mix it up more. Untamed + Promo tourney.. .Dice + Alpha tourney ... beta + reward tourney ...etc ... Aggy looks at this like a business (which is fine), but he has to remember a lot of people come here because its a GAME. And when people play a game they want to enjoy the challenge and having all kinds of variations would make us have to think more and thereby making it more fun. But I do agree they should keep the untamed and dice for bronze/novice... I'd even say silver too since those new players get to silver quickly.
3C addressed already in 3B above, but your suggestion here is an improvement.
3D is an attempt to do the payout around a formula... I would argue that his formula is fine... But he has to adjust it where it doesn't make sense. So for instance... take 1/2 of his "budget" and do it by his formula, then take the other half and use your head. What will every league think, what will be the impact on the game, will this attract MORE players of the tourneys, etc??? I think if he did that, and used some common sense, then he could use that remaining 1/2 and make some serious headway.
4A and 4B I think that is an issue of adjustment... once people get used to the way in which the incentives are, then that won't be an issue. But of course if they just prevented non-intended accts from other leagues from playing altogether that would be fine too. I don't think this is as big of an issue though over time as your other points.
5A I don't know the commitments, so that would be a consideration. Other than that possible thorn, I'd agree they can be more spread out. And if he wants to pay them more at his discretion then that's cool too.
6A looks good to me too
7 I don't mind adding Competitiveness Score to Collection Power. But I would NOT scrap CP to advance levels. I do think you can ALSO have your SCORE be another factor that one has to achieve to go higher. I don't know how you calculate it, but I would say BOTH are fine and an improvement probably. But replacing CP entirely would be a huge mistake imo.
8... not really thrilled with that as I see it to be something else to be gamed. If it was purely for bragging purposes I would be fine with it. But if it starts to be used for the uses you mentioned there, then I would think it would cause real frictions and not worth it.
9 100% agree ... I've been advocating for this all the time... Plus I think there should be "popup" tourneys specific to league too so that bots and season reset doesn't affect it. Real people see it and play.. Maybe have announcement ingame "Silver League Popup Tourney" starting in 30 minutes.
10 LOVE it .. .great idea
11 Agree
12 I love the idea as long as you a) choose at beginning of season (first thing you do in new season) and b) its based on the level of the league you just finished playing... so a champion player that gets reset to diamond won't be disqualified for Champion the next season til he gets there.
Again awesome job on your post and ideas, its a great starting point for discussions!