Do you know what playing a game is equivalent to though @mattclarke? Has anyone tested that out on the test server?
If a game last longer presumably it will cost more . . . just thinking aloud here. 😁
Do you know what playing a game is equivalent to though @mattclarke? Has anyone tested that out on the test server?
If a game last longer presumably it will cost more . . . just thinking aloud here. 😁
Don't know, sorry. I know the custom JSON operations are one of the more RC heavy transaction types. I'm guessing maybe the same as 5 comments? How many comments a day did it say he can do?
Well I did two from his account yesterday and despite recharging overnight his is still only at 49% RC.
It's not really a problem right now as he won't be playing yet but I was interested to see what the effect would be for someone joining just to play Steem Monsters.
Basically, it looks like they won't be able to play without buying some Steem.
In which case, I think that should be made clear when people sign up.
These are his figures after making 2 very short comments.
Enough credits for approximately:
1 comments (3 after recharge)
10 votes (21 after recharge)
11 transfers (23 after recharge)
100% recharged in 2 days
Mind you I did follow a few Steem Monsters people on his behalf. Maybe that takes RC too.
Follows do consume RC's although I don't know how many. They haven't given each activity an official price tag, since they still haven't settled on a permanent price for each. I'm sure the steemmonsters guys are looking at every option to make it as playable as possible.
The length of a game is certainly not a factor, as all games outcomes are decided the second the game starts (remember, it is all about pre-planning and then execute automatically). There is one entry to the Steem blockchain per game, I think this entry always costs the same amount of RC.
I have tested that and the cost for one game was 285,405,387 RC for me.
That's interesting @flauwy. When I get to play I'll have a look and see how much it costs me. 😁