I think having separate leaderboards for each league will help a lot.
I get why the devs want to take it one step at a time, but a lot of the response seems to forget this is step 1 in a two step process.
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I just find that they have seen the problem but are taking the wrong approach. If people are organically reaching higher tiers that means the game is balanced wrong in some way. Hardcapping them does not fix this issue. Skill should be prevailing. I know that each tier will have its own rewards to reward the skilled or persistent but am not sure that will help in the long run.
I'm still matching up against 1 bcx cards, in Champ 1. Not often, but often enough. Over the course of the season they push everyone up.
Ideally, and this idea has been floated, a boss battle to move up to the next league might be a less confronting way to achieve the same end.
Cooldown would hopefully prevent players from sharing a boss-beating subset of cards amongst their multiple alts.
Just make the boss impossible to beat without higher level cards.
Maybe 4 or 5 consecutive boss victories with only one splinter available each match, and none repeated.