My impression is that is the game what should be in discussion, and not the value of the cards. I see a lot of frustration in the leagues although the matching system and the ranking points have been updated with success imo. The bots issue is no longer a major problem right now but I see lower rankings of the highest players, and of course those who are in lower levels also are decreasing their ranks.
This situation makes that people who doesn't invest enough to see their rankings improve loose their interest in the game and the lack of incentives is worrying when all they have to play are the quests and the season's league for them. The tournaments aren't an incentive to the rookies because there is very low chance of winning something.
I think that the proposal of burning cards is a good measure, but not enough to make the game attractive to the new users. I will never be tired of saying that a game that wants to succeed has to be played a lot.
Has to be really addictive and imo, Steem Monsters is failing in this, there are still few game modes, no team play, no arcade game. I don't want to blame of course to Yabapmatt or the team for it, they haven't enought time to develop these things and I'm sure that they have in mind these issues. Maybe it's a matter of time and patience with the game.
Meanwhile we can enjoy with a game that I personally adore, even with those mentioned problems.
Thank you for the well reasoned answer is always a pleasure to discuss these things with you ;).
Thank you as well. And I do think they will find the solutions at some point, and hopefully they take all the feedback as something positive. After all, we all want the same thing: to have fun and have the game be a success. If that eventually happens, then of course we will certainly forget all about this. And your very first point is very relevant, this is a small prism of time! ;)