Sounds like a plan. I still have to figure out how to actually play with the cards themselves and level them up and see how it goes.
I like the idea of taking a rather weak looking card / character and then just boosting them up to the maximum you can get. So, someone might see a Goblin card, think of it as weak and want to attack it before they see that it's been worked up to a higher level. Fun.
You always have the best competitions.
Thanks man. Gameplay will have to wait until September, apparently.