ading platform to allow users buy and sell SKINs of popular games, such as Counter-Strike: Global Offensive, Dota 2 or Team Fortress 2 and others. In online games SKIN represents the visual appearance of weapons, heroes, items, and other objects, which can be used to create a unique character. Besides, gamers will be able to use the cryptocurrency to place bets on various eSports events.
What is SKINCOIN
SKINCOIN token (SKIN) - decentralized cryptocurrency for making bets, accepting and sending payments for game skins in Counter-Strike: Global Offensive, Dota 2, Team Fortress 2.
Tokens SKINCOIN (SKIN) are to be released based on the Ethereum blockchain platform. Tokens shall be used for trading with game sites, buying/selling skins, making bets on gambling and betting platforms.
What are skins?
Skins are virtual items that can be used in games like Counter-Strike: Global Offensive (CS:GO) or Dota 2. The term “skin” is derived from the typical function of these virtual items: changing the appearance of a player’s in-game avatar, weapons, or equipment.
Skins Industry
According to Eilers & Krejcik Gaming, a research firm, more than 3 million people wagered $2.3 billion worth of skins on the outcome of e-sport matches in 2015. In 2016, this figure grew by two-fold and reached $5 billion.
As per analytics of Eilers & Krejcik Gaming and Narus Advisors, about 40% of the total 5 billion market in 2016 were betting on the results of cybersport matches and tournaments. Player wagers his skins on winning his team.
Press about skins market:
"The boom in pro video gaming is fueled by $2.3 billion in online bets." "Game-Maker Valve Moves to Choke Off $7.4 Billion Gambling Market." "In video games, skin gambling is the use of virtual goods..."
https://skincoin.org/?utm_source=coinmarketcap&utm_medium=sticky&utm_campaign=topsticky
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