Helmets were developed not one year, but from the first time it is impossible to take into account all the nuances. For example, the PlayStation VR has a frankly low resolution, too noticeable pixels will not really dive into virtual reality.
The clarity of the Full HD-matrix of the monitor does not cause problems, because you look at it from a distance of about a meter, sitting at the computer. And now, cling to the screen closely, to stick your nose into the display, and make sure that the pixels look huge.
In addition, the helmets of virtual reality require Plus the Intel Core i5 processor and at least 8 GB of RAM. The exception is the PlayStation VR, which has enough PlayStation 4 - it will cost two times cheaper than the system unit required for the rest of the helmets. But buying a console or a powerful PC will not solve, perhaps, the main problem of virtual reality helmets.
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