This week's update notes include:
Additions:
Added Lieutenant Oswald in charge of scouting the area.
Added Doc Ernie blueprint unlocks/dialogue.
Added Mechanic's engine repair quest.
Added Medic's research recovery quest.
Added Ensign Franklin to buy replacement uniforms from.
Added Nautical Nuisance quest for Rusty.
Added assorted filler NPCs with dialogue.
Added Quadbarrel. [ID 1436]
Added Bayonet. [ID 1438]
Improvements:
Improved missing a shot/swing that travelled within 4 meters of a player to mark you as an aggressor if not under attack.
Improved using lockpick/detonator/grenade to mark you as an aggressor if not under attack.
Improved vendor menu to show how many of a buyable item you already have.
Tweaks:
Tweaked to show warning message when building in safezone.
Tweaked quest menu to better expand vertically and added return button.
Tweaked gunshot audio rolloff to make more sense.
Tweaked quest interactables to play effect when used.
Tweaked scaled buildables in editor to reset when deselected to avoid confusion.
Fixes:
Fixed using carjack/lockpick in safezone.
Fixed to allow suicide in non-arena safezones.
Fixed cleaning up last chat icon.
Fixed vendor item description applying rich text in wrong order.
Fixed fertilizer applying before animation.
Fixed using ladders to cancel animations.
Fixed Russia map pizza/doughnut stores using wrong spawn tables.
Fixed nearby item obstruction to ignore triggers.
NPCs:
In the next NPC update I'll be working on a quest tracking feature so you can view quest goals outside of the info screen, the traitor uncovering/rescue questline, looking into "bossbattle" zombies e.g. go to a specific area to defeat electric megazombie and putting up documentation on all the NPC features.
Thank you for Reading! Make sure to experience this update yourself by download Unturned on the steam platform. Predictions and Sneak Peek coming soon!
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