Codenamed OQPNVG, it’s the only existing headset known to kill its user when they die in-game.
I write a lot about XR, but no matter what subject I’m researching, there’s always a subset of search traffic that’s not interested in my article. They come for a different reason.
They want to know about the ‘VR headset that kills you.’ So this one goes out to Google traffic readers. Let’s do a deep dive.
Is the OQPNVG headset real
Indeed, it is real. The OQPNVG headset is the brainchild of Palmer Luckey, an eccentric creator of the Oculus brand and the Oculus Rift headset. You might know him for reviving the virtual reality industry in the mid-2010s and famously selling Oculus to Facebook for two billion dollars. Facebook later rebranded to Meta and, with the help of its Reality Labs division, created a well-known line of Oculus Quest headsets, as well as Meta Ray-Ban smart glasses. As for Palmer, he was ousted from Facebook and went on to create Anduril, a defence technology company that specializes in autonomous military systems.
So why did Palmer create OQPNVG? Why create a headset that kills you? Is it a weapon? Or was he just feeling depressed? Well, neither.
OQPNVG was one of the many side projects that he had been working on. For example, just a few months ago, in June 2024, he announced ModRetro Gameboy Chromatic, a retro handheld designed for the premium market. It was very well received, and it’s a nice piece of hardware, but from a business perspective, it’s neither virtual reality nor military tech. Palmer created Gameboy Chromatic because he simply felt like doing so.
In a similar vein, Palmer pledged to create, before he grows old, a fully functional bipedal mega-mech. Acknowledging that use cases for such mega-mech might be somewhat limited, he still confirmed his desire to build one “tactical utility be damned.”
Therefore, it’s not entirely surprising that out of all the people in the VR space, he’s the one to come up with such a ludicrous idea.
What’s behind the OQPNVG name
OQPNVG takes inspiration from Sword Art Online, or SAO for short. In case you haven’t heard about SAO, its plot centres around a metaverse multiplayer game that gets compromised on its launch day, trapping thousands of players inside. Any player who tries to forcefully remove the headset gets killed with high-frequency microwaves, and if the player’s in-game health goes down to zero, this also triggers the death mechanism. Ergo, if players die in the game, they also die in real life.
Fictional NerveGear headset (Source: SAO Wiki)
The OQPNVG headset is a direct homage to that show. Palmer Luckey announced the headset on the 6th of November. This isn’t a coincidence. In the anime, players get trapped inside VR exactly on the 6th of November. It’s also worth noting that SAO is a Japanese franchise and even more popular in Japan than in the States. Between 2013–2014, the Japanese SAO fan community became somewhat obsessed with Palmer, comparing his Oculus Rift to the fictional NerveGear device from the series and treating him like a celebrity. OQPNVG can be seen as a nod of appreciation from Palmer towards his Japanese friends and colleagues.
That is why Palmer, in his tongue-in-cheek post, remarked that he’s got some good and bad news. “The good news is that we are halfway to making a true NerveGear. The bad news is that so far, I have only figured out the half that kills you.”
So, what does OQPNVG stand for? There have been various attempts to decipher the abbreviation. EuroGamer suggested it might be “Oculus Quest Panoramic Night Vision Goggles,” but I’m almost certain the name stands for “Oculus Quest Pro NerveGear.” That’s because the headset is built on top of Meta Quest Pro, which Palmer renamed to emphasize its Oculus lineage. The NVG (NerveGear) part is yet another homage to Palmer’s beloved SAO franchise. It seems the mystery behind the headset’s name is finally solved.
How does OQPNVG work
The OQPNVG device doesn’t kill using microwaves, although Palmer admits he tried to recreate this scenario but found it impossible (at least not without adding “gigantic pieces of equipment”). So, instead, he opted for a method that’s a bit more crude and attached three explosives to the front. Hence, the headset’s distinct look.
The OQPNVG headset (Source: Palmerluckey.com)
The three horns on top are the explosive modules that detonate when the screen flashes red at a specific frequency. According to Palmer, this solution makes implementing a kill switch very easy for developers. Palmer did not mention how powerful the charges are, but said they are strong enough to instantly “destroy the brain of the user.”
Currently, no anti-tamper mechanisms exist, so unlike the fictional NerveGear headset, OQPNVG can be taken off without risk. Overall, Palmer confirmed that both the explosives and kill-switch are very real, fully functional, and not just conceptual, but at the same time, admitted he wasn’t brave enough to try it out himself.
“There are a huge variety of failures that could occur and kill the user at the wrong time,” he wrote, adding that “like in SAO, the final triggering should really be tied to a high-intelligence agent that can readily determine if conditions for termination are actually correct.”
Specs and Price
The OQPNVG headset runs on top of Meta Quest Pro, so its specs are more or less exactly the same. OQPNVG features a Qualcomm Snapdragon XR2 processor and 12 GB of memory. Users should be able to use their Meta Accounts to play existing games from the Meta Store, but dying in those games will not result in dying in real life. For that, developers would have to update their game to include the specific-frequency-flash mentioned earlier, and so far, we haven’t heard from any developer planning on doing so.
The OQPNVG is not available for sale, and I am not sure if it ever could be. A device that presents such a huge self-harm risk and isn’t a weapon would face numerous legal challenges. For now, more than anything, it’s a thought-provoking art piece, although Palmer does mention it’s the first “non-fiction example of a VR device that can actually kill the user,” conveying that it’s closer to what we could call performative hardware, rather than just pure art.
Reception and closing thoughts
Upon the announcement, many people took it to X (then Twitter) to express their outrage. I found it both fascinating and baffling that so many thought OQPNVG was intended as a mass-market consumer product.
These replies, together with the viral notoriety the headset gained, prove OQPNVG tapped into some kind of morbid fascination that we collectively share. One could argue that this goes back to mesoamerican ballgames or gladiator fights where human beings were made to compete in purpose-built spaces and where the stakes couldn’t be higher. Such activities have long been disallowed but persist in movies and books, and my guess is Palmer’s headset brings that same thrill of life-and-death stakes into the VR era.
I don’t think I would ever dare to try OQPNVG,but I did try the OWO haptic suit. It’s a haptic shirt that can simulate various unpleasant sensations, including pain. In short, even though I couldn’t die and the stakes were much lower, the OWO haptic suit did alter my experience significantly. With a real threat of pain, the enemies and the game suddenly appeared much more menacing and serious. Fight or flight instincts kicked in. Unlike OQPNVG, the OWO shirt is actually available for purchase, so for those of you who want to push the limits without risking having your brain blown to pieces — I’d say that’s the next best thing.