Topic: Cut Healing/Magic Reflect/ReturnFire/Void/Shield While Stunned?
All of these abilities should somewhat be based on talent that is required to be animated while battle is going on, right? If you have an ability to reflect magic shouldn't that require you the ability to make an action on the battlefield? I know we could always go with "Well that monster is made out of teflon, or whatever so it doesn't matter," or whatever the reason. It just takes me back to a quote someone said about a poor fielding baseball player at third base (to paraphrase) "...the Cubs would've been better to pry up a piece of plywood at third base than have X player because their fielding is so poor." We all know it takes at least some, animate talent to do things, otherwise the game could be "Splinterlands Rock Monsters" where rocks of certain chemical composition can do things...watch as they sit there and blow each other up as a spark from an unidentified source was lit and these rocks starting reflecting it back and forth and blowing each other up. What do you know...another draw, lol. BTW I am not sure if this post is more sarcastic or nerdy and might be at the top of both things ever written or said in my life, and I love it.
Reply to Cut Healing/Magic Reflect/ReturnFire/Void/Shield While Stunned?
Short answer: Stun makes a lot of sense to counter other abilities, that currently are passively still funcational. Cards like Lord Arianthus, which has become one of the most used tanks, could be much better countered with a stunner. It makes so much sense and would be a nice way to add some more rock/scissors/paper element to it. And since there are not so many stunners, it would not change the meta too drastically.
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