Topic: Win/Loss Rating for Each Match?
Victory Rating and Defeat Rating.What if there were a formula that @yabapmatt or one of the other geniuses in programming, and/or in math (we know there are several here) to figure out a
Maybe have it based on what you have left after a match is over. Say you won a match by RNG luck, when you both are down to the same attack & speed, that would rate in the middle. If you absolutely smoke someone who just was flat out unlucky or just guessed totally wrong in what you are doing (been on both sides of that one believe me) then based on what you have left standing, maybe their health ratings, and what they would improve to were there more infinite rounds-if they would heal or very soon die. A few moving parts I know, and of course I am not forgetting the low end of the rating-face it when you get blugeoned...brutally.
tcpolymath devestation quotient,It would be kind of funny to see how low your relative battle rating would be, based on the damage or lack of damage you put on the enemy. Maybe someone like @tcpolymath could come with the something crazy like that. I would surely have some very low ratings on this scale. This would be more for entertainment value of course could be pretty fun. This was inspired by a @tsnaks thread a little bit ago when talking about achievements.