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RE: Forum monsters

in #tokenbb6 years ago

Topic: Upgrade Cards While Delegated


Most that play SteemMonsters/SplinterLands know there is a cooldown feature on recently played & transfered cards. This is great for helping combat abuse in game play but also has some negative side affects. For example, I delegate out multiple accounts to players via giving them the posting key and delegating them monsters to play with. Currently if I want to upgrade one of those cards for the person playing with it I need to undelegate > upgrade > send back (This puts the card in cooldown). I think it would be nice for us to have the ability to upgrade cards while they are delegated out.

What does everyone else think ?

Would you like to see such a feature added ?


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User @flauwy wrote at 26.06.2019 09:06:17 UTC:

User @jarvie wrote at 25.06.2019 17:10:18 UTC:

Have you tried to upgrade a delegated card using peakmonsters?

Waaaaaah, that is possible? I gotta check that out.

Does it worked? o.O


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Just tested it and it's not working. it shows only the cards that are not delegated or on the market when trying to combine cards


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Agreed @rentmoney. Not sure if it's a necessary evil due to the programming or it can be changed but yes it would be a great thing to add some flexibility. I think it would make sense if a card is leveled up at least one level the cooldown should be lifted, halved, or cut to a certain time period, like 12 or 24 hours max, something like that.


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Have you tried to upgrade a delegated card using peakmonsters?


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User @cryptkeeper17 wrote at 20.06.2019 03:59:08 UTC:

Agreed @rentmoney. Not sure if it's a necessary evil due to the programming or it can be changed but yes it would be a great thing to add some flexibility. I think it would make sense if a card is leveled up at least one level the cooldown should be lifted, halved, or cut to a certain time period, like 12 or 24 hours max, something like that.

Another way would be to allow no cooldown if the cards is delegated back to the exact account it was delegated to. For example, I undelegate a card / upgrade / delegate the card back to the same account = No cooldown.


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User @cryptkeeper17 wrote at 20.06.2019 03:59:08 UTC:

Agreed @rentmoney. Not sure if it's a necessary evil due to the programming or it can be changed but yes it would be a great thing to add some flexibility. I think it would make sense if a card is leveled up at least one level the cooldown should be lifted, halved, or cut to a certain time period, like 12 or 24 hours max, something like that.

Another way would be to allow no cooldown if the cards is delegated back to the exact account it was delegated to. For example, I undelegate a card / upgrade / delegate the card back to the same account = No cooldown.


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User @jarvie wrote at 25.06.2019 17:10:18 UTC:

Have you tried to upgrade a delegated card using peakmonsters?

I was unaware of that feature. Thanks for letting me know ..... Awesome !


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User @jarvie wrote at 25.06.2019 17:10:18 UTC:

Have you tried to upgrade a delegated card using peakmonsters?

Waaaaaah, that is possible? I gotta check that out.


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User @louis88 wrote at 06.07.2019 12:53:16 UTC:

Just tested it and it's not working. it shows only the cards that are not delegated or on the market when trying to combine cards

Sorry... i got too excited... I was not testing the delegation... just found peakmonsters and found it amazing!

Hope they allow it later... maybe a suggestion on github?


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