Topic: Upgrade Cards While Delegated
Most that play SteemMonsters/SplinterLands know there is a cooldown feature on recently played & transfered cards. This is great for helping combat abuse in game play but also has some negative side affects. For example, I delegate out multiple accounts to players via giving them the posting key and delegating them monsters to play with. Currently if I want to upgrade one of those cards for the person playing with it I need to undelegate > upgrade > send back (This puts the card in cooldown). I think it would be nice for us to have the ability to upgrade cards while they are delegated out.
What does everyone else think ?
Would you like to see such a feature added ?
Reply to Upgrade Cards While Delegated
Does it worked? o.O
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Just tested it and it's not working. it shows only the cards that are not delegated or on the market when trying to combine cards
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Agreed @rentmoney. Not sure if it's a necessary evil due to the programming or it can be changed but yes it would be a great thing to add some flexibility. I think it would make sense if a card is leveled up at least one level the cooldown should be lifted, halved, or cut to a certain time period, like 12 or 24 hours max, something like that.
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Have you tried to upgrade a delegated card using peakmonsters?
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Another way would be to allow no cooldown if the cards is delegated back to the exact account it was delegated to. For example, I undelegate a card / upgrade / delegate the card back to the same account = No cooldown.
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Another way would be to allow no cooldown if the cards is delegated back to the exact account it was delegated to. For example, I undelegate a card / upgrade / delegate the card back to the same account = No cooldown.
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I was unaware of that feature. Thanks for letting me know ..... Awesome !
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Waaaaaah, that is possible? I gotta check that out.
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Sorry... i got too excited... I was not testing the delegation... just found peakmonsters and found it amazing!
Hope they allow it later... maybe a suggestion on github?
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