Working in Unreal Engine 4.18 on an automatic landscape material. Just change the textures and some parameters and bam you are good to go. Its a modified version of auto terrain cover by black cat studios. I've been trying to add displacement. Still working on that one but it can blend based on the slope angle with additional hand painting functionality. 7 layers are available to work within the material. If anyone has any input as to how to get the tessellation blending across all 7 layers, the input would be helpful.
For anyone interested in where I got the plugin you can get it here for free (Or you can pay something for it to help the developer. Its a name your own price on gumroad.) https://gumroad.com/l/HGEtm
Im not really a Tech Artist but the Materials that you can come up with in Unreal Engine can be pretty darn neat.
I love seeing the content people share from their work in Unreal Engine!
Thanks! I've been working on a space project recently. WIll post some progress so you all can see :).