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Collider simulation processes are factorized into many smaller bit. Here, I want to focus on something that is achievable with the people around, and that does not require any simulation or CPU-intensive task. The cost motivation is also there of course.

If we want to run a project involving CPU-intensive simulations (why not? I am open to anything ;) ), it also requires much more physics knowledge. I am not sure the right public is on Steem for now, from my past experience. But I keep this in mind. Actually, it could work within the context of the previous project (that is still on-going).

LOL I think you got this in the completely wrong way. I just wanted to know if that stuff gets feed back into BOINC :D (or, if the reason is only the immense cost that you talked about)

That stuff in connected. Several @Home project connected to the LHC require to simulate collisions for specific studies. Here, the idea is to design a code allowing to easily plugin into these simulation tools a new physics context. For the moment, there are three codes allowing to do that, two of them relying on this mathematica platform that is expensive and the third one offering much less options.

So in a way, this could be connected but the project itself won't necessitate to simulate anything.

Does it make it clearer?