I think these applies to Nanite Factory, Shipyard and Laboratories also. The queued buildings/ships/technologies doesn't recalculate time needed at start.
You are viewing a single comment's thread from:
I think these applies to Nanite Factory, Shipyard and Laboratories also. The queued buildings/ships/technologies doesn't recalculate time needed at start.
Oh damn! Hopefully you can fix this issue and recalculation will work fine then :)