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RE: Tutorial (Godot Engine v3 - GDScript) - GUI for score & lives!

in #utopian-io7 years ago

Hey @sp33dy I thought I'd share this. The camera in this game moves, so using a canvas layer is a necessity. I found this method simple for hiding unnesacary nodes for the scene and keep it simple and clean. All you need to do is save your canvas layer as a packed scene.

Screenshot (19).png

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@Wolfwin, I was meant to respond to you. I do like the idea of saving the packed scene, but it still didn't provide a way for me to hide the UI via the visible flag. Thanks for the heads-up.