INTRODUCTION:
In the area of Sport & Development, ‘sport’ is generally understood to include physical activities that go beyond competitive sports.
Incorporated into the definition of ‘sport’ are all forms of physical activity that contribute to physical fitness, mental well-being and social interaction. These include: play, recreation, organized, casual or competitive sport and indigenous sports or games.
Sport is generally recognised as system of activities which are based in physical athleticism or physical dexterity, with the largest major competitions such as the Olympic Games admitting only sports meeting this definition, and other organisations such as the Council of Europe using definitions precluding activities without a physical element from classification as sports. However, a number of competitive, but non-physical, activities claim recognition as mind sports. The International Olympic Committee (through ARISF) recognises both chess and bridge as bona fide sports, and SportAccord, the international sports federation association, recognises five non-physical sports: bridge, chess, draughts (checkers), Go and xiangqi, and limits the number of mind games which can be admitted as sports.
Sport is usually governed by a set of rules or customs, which serve to ensure fair competition, and allow consistent adjudication of the winner. Winning can be determined by physical events such as scoring goals or crossing a line first. It can also be determined by judges who are scoring elements of the sporting performance, including objective or subjective measures such as technical performance or artistic impression.
Records of performance are often kept, and for popular sports, this information may be widely announced or reported in sport news. Sport is also a major source of entertainment for non-participants, with spectator sport drawing large crowds to sport venues, and reaching wider audiences through broadcasting. Sport betting is in some cases severely regulated, and in some cases is central to the sport.
According to A.T. Kearney, a consultancy, the global sporting industry is worth up to $620 billion as of 2013. The world's most accessible and practised sport is running, while association football is its most popular spectator sport.
The mail general review or summary of this article basically based on a particuler amazing project called: DECCOACH
WHAT IS DECCOACH?
DECO Is a token that will be used in the idea of DECENTRALIZED FAN COACHING SYSTEM that is a project that will try to collect statistical data from people around the world and process those in real time during a match with using different technology in different ways and subjects to lead them to become a virtual out put that can be an end analysis of real group sport match.
ABOUT DECCOACH
Decentralized Fan Coaching is a blockchain-based revolutionary technology that would include the opinions of the fans when it comes to sports. The people behind this project recognized a problem that sports fans in most cases do not have any power on affecting their favorite team’s play. Yelling on TV never worked actually.
However, this technology is all about collecting data in order to help coaches do a better job when preparing their teams for the upcoming match. The users would be able to input their opinion through software or an app and take part in the team’s strategy.
To achieve this, the creators of Decentralized Fan Coaching came up with “real time processing” of statistics and data, so as to display it anywhere to the coaches and continuously update them with the latest suggestions of the fans.
As we discussed this project requires different technologies and this would make many types of working positions available. These positions would require different levels of knowledge in various fields, from experts to positions that would not need a very high degree of expertise. Technologies related to hardware and software enhancement, technologies related to sport, technologies related to marketing and etc.
MORE EXCITING AND INTERESTS
Every matches and group games have fun for their fans and other people in some special events. Some of them can go to see the match directly and many of them watch the game from their devices and all of them are interesting in it, with participating in the match events and send opinion on the game can make the match more excited. There are also interesting events in output screen when you look at the people opinion and the coach decisions or in other world comparing Deccoach and Coach opinion is interesting.
ADVANCEMENTS IN RELATED TECHNOLOGIES
Technologies that we should use in this project brings the focus of researchers, investigators, investors and big companies to this field and will provide business in different areas. These technologies related different subjects for instance, data storage, data processing, input systems and soft wares, out system and software, software design , hardware design, high speed processors and etc. because peaceful competition in sport events the competition in introduce related technologies will be appear beside our project.
DECCOACH PROJECT ROADMAP
Initial idea
The initial idea popped up in the visionary mind of the founder. The creation of a new cryptocurrencies related to our idea to expand the idea. writing main point about it, after research about different topics that we will encounter during our project. the primary of white paper provided for starting our project.
Expanding Idea
The main purpose of the was clear but it has needed more details and expanding. After consulting we set up a team for expanding the idea and make roadmap more clear. In this way our founder and chief technical support was created.
Website design and Launch the token
Considering our idea's complexity, research and work volume of it and also our special and numerous audience, we decided to use some tools to introduce our idea to appropriate audience. Designing a website that can help us to introduce and also a way to absorb investor lead us to setting up ICO. By using WavesPlatform we are going to launch our project token (Deccoach) on it.
ICO
We are trying to start our ICO from third quarter of 2018, our ICO will use some different packages for participating and investing in our project. We try to use some tools for our ICO; for example telegram bot and referral link programs. Our ICO also have a part for private investing on the Idea.
ICO continue
Because of the distance between us and our audience and also the distance between this type of technology and majority of people we obligatory continue our ICO for about 6 to 8 months. So this section of our road map is allocated to ICO.
Input software design
Input and output in this project is very important, So during previous sections of our roadmap we are trying to design the initial concept of input data, the initial version of our input software can be changed after first release. there will be special input software if some specific offer received during the project. in this section of the roadmap we release initial version.
Hardware facilities
If you read previous section of our road map according to our numerous audience in this project we need to have different hardware facilities; for example, data servers, monitoring, analyzers and many other things. So this section of our road map has been completely allocated to provide primary hardwares essentials.
Data Process
Know we have huge number of data that can process for different output goals. according to type of our input data we can have different outputs. For first our pilot version of output we will make different team of expertises to work on data and provide desire output.
DECCOACH ICO OVERVIEW
Total Token Supply: 100,000,000
Token Sale: 70,000,000
Token Price: 0.0025 ETH
Token Blockchain: Ethereum
Private sale: Open
Hard Cap: USD 35,000,000
Accepted currencies: ETH
The budget outlined below presumes a scenario where our minimum cap of $3 million has been reached. Additional funds raised after the minimum cap will be used to add additional features to the application, API development, hardware essentials, research, marketing and overall growth of the platform. Funds raised from the ICO will be distributed as follows:
Application Development: 60%
Marketing & Promotion: 15%
Company: 15%
Legal: 5%
Security: 5%
DECCOACH TOKEN ANALYSIS
DECO token was created in according with ERC20 wallet standard
Name of Token: Decentralizing Fan Coaching System (DecCoach)
Symbol: DECO
Token/Coin standard/blockchain: ERC20/ethereum
Decimals: 18
Role of token: utility token, use for participating in decentralizing of fan coaching
Available Token: 100,000,000
Available token for ICO: 70,000,000
Period of sale: 4 months
Soft cap/ minimum of sales: 1000ETH
Hard cap/maximum sales: $70 million
Accepted currencies: ETH
For more or further details, please! Kindly follow the links below:
WEBSITE: http://www.deccoach.com
WHITEPAPER: http://deccoach.com/whitepaper.php
ANN TREAD: https://bitcointalk.org/index.php?topic=5037634.0
FACEBOOK: https://www.facebook.com/Deccoach
TWITTER: https://twitter.com/Deccoach1
TELEGRAM CHANNEL: https://t.me/joinchat/AAAAAEtz_9vGxNJN6gXkvQ
TELEGRAM CHAT: https://t.me/joinchat/Hs8tfA5nCalstz910dsPng
BITCOINTALK PROFILE LINK: https://bitcointalk.org/index.php?action=profile;u=1907552;sa=summary
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AUTHOR: Vic3392
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