The other side of the story The original Two Worlds was one of the best RPGs of its time, even being called the "second Gothic 3" by critics. The second part takes all the best that was in the first, what we loved it for, following the trends of its time. Five years have passed since the events of Two Worlds. The main character, a nameless warrior, is captured by an army of people. The dark wizard
Gandohar destroyed the orcs, thereby removing the threat of destruction hanging over humanity. Now Gandohar is the supreme ruler of Antalor. However, not only our hero was unlucky to be in a dungeon. His sister Kira is also captured by the human forces. The power of the ancient god of fire is locked in her body, and Gandohar wants to take possession of this power. However, at one point the protagonist is saved by the orcs on the orders of the prophet Kassara. This is where the main storyline begins, our dive into the game's storyline. Think carefully about who you should trust in this cruel world. Rescue your sister and restore rightful authority in Antalore. As before in the series, a good story campaign is the backbone for numerous and very diverse side missions. Two Worlds II is a game of that wonderful time when it was the norm in the game to see a huge number of quests, each of which is a separate beautiful story that was played with the same passion as the plot; such games came out more than once every three or four years, but were the norm for the genre. Join the rich role-playing system and get acquainted with the history of each of the main characters.
Credit wikipedia