That's actually an interesting point, as AR gets more popular we are bound to get desensitized to media and visuals that have a semi-fake appearance. AR is neat, but it's not realistic... this could lead to culture being more accepting of visuals that don't look perfect, which in turn makes the possibilities presented in the article even more doable.
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Good point there. Acclimating to the computer virtual imagery so that it becomes the standard for "reality" or is indistinguishable that we assume it to be real.