PostsCommentsPayoutsnardian (47)in #splinterlands • 5 months agoRE: Proof-of-Work Inspired Ranked Play Incentives for Splinterlandswinning is the focus as rewards are always there for a win, but for a loss there is a chance, depending on difficulty that you still get a reward. So this lessens the sting of…nardian (47)in #splinterlands • 5 months agoRE: Proof-of-Work Inspired Ranked Play Incentives for Splinterlandswell this would be against modern ranked play ToSnardian (47)in #splinterlands • 5 months agoRE: Proof-of-Work Inspired Ranked Play Incentives for Splinterlandsnot sure on how implementation would be funded, i'm more focused on positive changes and working backward from that vision. there is much negative pressure on new players under…nardian (47)in #splinterlands • 5 months agoRE: Proof-of-Work Inspired Ranked Play Incentives for Splinterlandsyes similar with respect to liquidity, but this adds reward, even if its a battle you lost!nardian (47)in #splinterlands • 5 months agoRE: Proof-of-Work Inspired Ranked Play Incentives for Splinterlandsfor SPL, to consider it, for the community to be behind it. I'm running a bounty on it right now on discord to try it out.nardian (47)in #splinterlands • 5 months agoRE: Proof-of-Work Inspired Ranked Play Incentives for Splinterlandsvery similar to PoW difficulty across the bitcoin mining protocol, difficulty ramps up or down based on a metric, which is time based in the case of bitcoin. for SPL it would be…nardian (47)in #splinterlands • 5 months agoRE: Proof-of-Work Inspired Ranked Play Incentives for SplinterlandsThe biggest problem is receiving nothing for playing and losing. So just play to mine "Ranked Play" as a human player, i.e. modern ranked play only. Losses don't matter, just…nardian (47)in #splinterlands • 5 months agoRE: Proof-of-Work Inspired Ranked Play Incentives for SplinterlandsIt can be both! It should be both! What is interesting is that SPL can knob up or down the difficulty to reward less or more ranked play in modern. The prizes could be extra…nardian (47)in #splinterlands • 11 months agoRE: Now is the time for Player Staking! A Win-Win Reward Structure to Boost Player Engagement and OnboardingThanks Matt! I like your head in general :> I'm hoping this brings back to life Player Staking, in whatever form for a start. Even though rewards are given out for losses…nardian (47)in #spsproposal • last yearRE: SPS Governance Proposal - Require KYC for DAO Sponsored TournamentsI've been a crypto advocate for many years and I've learned the mainstream consumer/gamer does not care about KYC, as long as there is confidence that personal information is…nardian (47)in #splinterlands • last yearRE: Expanding the Splinterlands Universe: Integrating Player Lore into Ranked Battles and Land EconomyI look forward to this seed of an idea maturing into Player Lore that truly makes Splinterlands distinctive, not only amongst Web 3 games, but all games. As Lore gets into…nardian (47)in #splinterlands • last yearRE: Staff Reductions & Restructuring Announcementisn't that never? you need to be in debt to file for bankruptcynardian (47)in #splinterlands • 2 years agoRE: Splinterlands GeoBattle: Unite, Conquer, and Prosper - A Unique Location-Based Gaming ExperienceThe Splinterlands marketing team can put out something like this: Are you a small business owner looking for innovative ways to attract more customers to your brick-and-mortar…nardian (47)in #splinterlands • 2 years agoRE: Splinterlands GeoBattle: Unite, Conquer, and Prosper - A Unique Location-Based Gaming ExperienceAgree, another location layer = another layer of fun! XYO location network is interesting in that their cheap sentinel devices attests to physical location so basing rewards on…nardian (47)in Splinterlands • 2 years agoRE: My Decision to Walk Away from Playing Splinterlands...I love this post and not just because you have been such an amazing guild member. It's because you really show that being "human" in our little technology bubble called Hive…nardian (47)in #splinterlands • 2 years agoRE: SPS Governance Proposal - Adjust Rewards Based on Card Levelso i have a dumb question, is this % card level calc in addition to the existing % calc based on ECR, so like % ECR x % card level is the proposed way of calculating shares or…nardian (47)in #splinterlands • 3 years agoRE: SPS Governance Proposal - Split Ranked Battle Reward Pools By LeagueI would like to simplify each side into an argument for maxing the size of the economy or maxing rewards for Proof-of-Skill/Gameplay/Brain, but really, it's more complicated and…nardian (47)in Splinterlands • 3 years agoRE: FLAVIUS: A Battle Data Analytics Tool Made by NardianThank you so much for such a great, detailed blog on how to use Flavius @emanginasal! I'm so happy that you find the general giving you winning, strategic advice.nardian (47)in Splinterlands • 3 years agoRE: Tool To Play Like The Pros + DEC Giveaway@vyse, thank you so much for your positive review of the Flavius tool! I hope folks here give it a try, which requires a Twitch subscription. If you don't like it, just simply…