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RE: May ProgBlog #1: reeeee

in #aer4 years ago

How's AER coming along, mate? I see that you've moved to Blender now, so animations are on the way. I can't wait! Man, I remember those days I used Blender. The rendering part is such a nightmare, but I really enjoyed how the vectors and equations were able to form the graphics.

Do you plan these to be episodic or as one whole movie? Because I think you have so many stories in place that it might be hard to just fit them all in one go.

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Hiiiiiiiii!

You have no idea how ridiculously happy I am to see a comment from you again XD

It's going great guns (but not nearly as fast as I like because you know I would have liked to have been animating ages ago x_x). Ummm I guess I'm closer to animating than I was but still a ways off ^_^; I'm happy to call Red done for now but I wasn't happy with Zara's topology so she's getting redone yet again, and I still have everything and everyone else to build x_x

I actually switched completely over to Blender because the linux version of 3dCoat (which is probably where I was doing most of the work when you were last active) seems to have stopped getting updates and I was starting to have a lot of problems with the stuff I was trying to do. A lot of the things in Blender got better with the last few updates (notably sculpting and the viewport code which was long overdue for an update) and probably a lot of stuff I haven't noticed because I hadn't gotten around to using it yet, and I was able to fill in the magic retopo tools and the painting with Retopoflow and BPainter.

It's a lot nicer not having a pipeline x_x

I have managed to do one animation (it's actually a glorified animatic as I was struggling not to spend too much time on it so I could test what I needed and move on, and sorry about it being a link, my site doesn't embed) when I was testing out cloth dynamics, it's quite comedic XD

It's absolutely going to be episodic, the current arc I'm working on is pretty long and there's a whole pile more of them x_x there's at least one more "block" with this mob of characters and then a pile of stories with a pile of other characters.

That looks awesome! The shoulder movement looks smooth, the kicks are fantastic and I like the subtle fidgets with the head animation. I do have to say that the split itself (particularly the form when she hits the ground) can use some slight improvements in the form itself and not the animation, but overall I think this is spectacular. Look at you, almost three years and you've come so far! I feel so proud seeing this project grow 😄

Wow that's some glowing praise :O thanks!

The split part is supposed to look slightly awkward as I don't think it was easy to pick as she darts around pretty quick, but she actually aborted the flare (by dropping into the splits to be able to roll out) because she got distracted by something she thought she should pay attention to which is why that part looks so flow disruptive (that and also I was trying to keep it short as I think I'd gotten in aa the rig stress test moves I usually do XD).

When you put it that way I guess I have :D there was a lot of build up before then though XD

I've been working on this project for about 20 so far x_x