It is really nice to see how you weave elements of your life into the life of François Martin and his daughter, Josephine.
Everyone knows that the world of video game development and the integration of AI technologies is growing as the days go by, so I like that your story (fiction) chooses to capture this intersection beautifully.
As I read about Josephine’s journey from working at Electronic Arts to establishing her own game studio, "Marjos Entertainment Inc.," I admire her, and I wish I could develop the same entrepreneurial spirit that she had.
Of course, the success she achieved with her initial games shows the potential within the industry, especially for those who are innovative and willing to take risks. Maybe, after reading the story, I am going to start taking more risks.
The concept of creating realistic videos using a game engine is not only relevant but also exciting. I think it aligns perfectly with current trends in the gaming and entertainment industry, where the boundaries between gaming and filmmaking are increasingly blurred.
The choice to use the Unreal Engine is also spot-on. I hear that it is one of the most powerful tools available, and many developers are beginning to leverage it for more than just games but exploring the potential in film and virtual production.
I am looking forward to reading how Josephine will use AI, move past the challenges she will encounter, and what innovations she might introduce in the next part of your story. I also want to know what impact the emergence of AI-generated content will have on the market from her eyes/experience.
In my stories, I always try to describe events that could have happened or could happen in the future.
I am convinced that it will be possible for small teams to create realistic video series that they will be able to market. This is what I am try to describe in this story.
Noted. I will stick around to see how the story unfolds. I bet I will learn a lot from them.