The rules define pixel art.
You can find a definition here..
https://www.techopedia.com/definition/8884/pixel-art
As for the software, you can use 100s... There are tons to choose from, I merely provided an option for you.
There's actually a great sale on Steam right now for Aesprite... You can find that here...
http://store.steampowered.com/app/431730/Aseprite/
However, the option I have previously provided you is free and very user friendly.
As for size, there are no restrictions.
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"created and edited at the pixel level using a graphics editing software. What defines pixel art is its unique visual style, where individual pixels serve as the building blocks that make up the image. The effect is a visual style very similar to that of mosaic art, cross-stitch" Ok so because I made the animation at very small size - 60x60 but animated it using photoshop it is ok? It still counts just must be pixel. Because I am worried about using photoshop if that is not what others are using.
@circuitshark
Would you care to put your two cents in?
I know this is something that matters to you
I'd think the art program shouldn't matter too much, as long as a desired style is achieved by reducing the size and color palette to certain levels. Keeping it open allows many people to put their entries in without needing to learn a new set of technical proficiencies
The only way I could think of 'cheating' pixel art would be to render a 3d model/scene in a miniscule size without any antialiasing or full range shading. Some game studios I've seen using that technique for their sprites, as it looks pretty close to true pixeling while having accuracy beyond handmade
this is doable in blender with a plugin and other programs I'm sure
What about in regards to animating?
I'm pretty newb-tier when it comes to animation so I can't give a good opinion there. I guess as long as it looks like pixel art, all should be good? haha
My opinion...as long as animations have been created frame by frame through edits at the pixel level...it's all good. I don't have an issue with using something like Spriter Pro either, in the right hands masterpieces can be made in animating software like that.
I agree as long as the method is true the tool should be irrelevant, pixel art gets a good bit of its reverent position from being such a painstaking style. I'm a cheapo so I use gimp myself. The more access the better
Ok - I am getting the feeling you want to tell me no jonny. Just speak your mind. If I must animate something a certain way I need it specified in the rules that is all. Perhaps it would be better to just do the artwork without gifing it? I spent a lot of time on that space background last time maybe it would have been better to just keep it a stagnent image?
I'd simply like someone that competes often in this and has a love of Pixel art to chime in. I know how I like to animate personally but I want to show respect to the pixel artists involved so you can get there views on this. My goal is to not have any of the artists involved feel slighted to any potential unconventional means.
I think your previous entry was pretty cool, it reminded me of a game's intro cinematic. Photoshop should be alright, I've seen it used as a pixel art tool before
With sprites there's very little smooth shading involved usually, since it's so hard to keep track of individual colors when movement gets involved