both approaches has their uses but for organic shapes sculpting is a really fast way of getting results. you will lose precision but that can be mended later by combining with traditional methods. one of the reasons i like blender so much is that it is easy to combine different modelling methods
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I tried blender...but the complexity was way over my limits when I started with 3d designs. I had the easiest learning curve with Fusion 360. But also there I did successfully avoid the sculpting part :) Thanks for showing me the power if it! I will give it a chance in the future :)