Any cell in the stage columns (D-I, labeled with headers S1-S6) that has the number 31 appearing indicates a player who passed a stage on the first attempt and earned a share of the STEEM prize pool for that stage. S1 = stage 1, S2 = stage 2, etc. If a cell has anything else, it's not a first attempt pass.
B$ (column L) = current banked life points
FV (column M) = flawless victories (stage wins on the first attempt)
LVL (column N) = character level
MOD (column P) -- indicates permanent modifiers in play. For most folks they will have one of 4 possible entries: (1) blank if level 0, (2) 0 if level 1 but hasn't paid for their special item yet, (3) +2 if level 1 and has paid for their special item, (4) +2 S if level 2 and has paid for the special spell.
I'll probably post updated screenshots after each stage post reaches its deadline/payout, so everyone can see the final result of who should get rewarded for that stage.
Really nice job mate. Thanks so much from myself and on behalf of the players.
Psst I'm working on the code so players can display what they need to hit to win if they are confused during a stage, meaning it takes their special field into account and any items they have picked up. I may need to implement over a couple of IBT as it's hard and got some bugs. You presenting the info like this is helpful as I can consider how/what to code and what game play changes maybe needed as well..Super cool!
Final enrollment list:
For @lordnigel and other players' reference:
I'll probably post updated screenshots after each stage post reaches its deadline/payout, so everyone can see the final result of who should get rewarded for that stage.
Really nice job mate. Thanks so much from myself and on behalf of the players.
Psst I'm working on the code so players can display what they need to hit to win if they are confused during a stage, meaning it takes their special field into account and any items they have picked up. I may need to implement over a couple of IBT as it's hard and got some bugs. You presenting the info like this is helpful as I can consider how/what to code and what game play changes maybe needed as well..Super cool!