....and catches a thick branch between his legs, promptly dropping him to his knees. Obviously too much of his flask has impaired his abilities quite a bit. One last chance to finish this foe. Green Warlord approaches on wobbly legs. He trips and falls blade first onto his foes last remaining root...
....and catches a thick branch between his legs, promptly dropping him to his knees. Obviously too much of his flask has impaired his abilities quite a bit. One last chance to finish this foe. Green Warlord approaches on wobbly legs. He trips and falls blade first onto his foes last remaining root...
@rollthedice
Roll of 1, +1 for dagger, +1 for Ingot, -1 for special field effect (warrior) = 2. Failure.
-1 life point, 1 remaining.
Shake shake shake, you roll the 6-sided die.
You rolled a 6.
....successfully ending his foe. Green Warlord lays in the foul smelling mud trying to regain some strength before moving on.
@rollthedice
Roll of 6, +1 for dagger, +1 for Ingot, -1 for special field effect (warrior) = 7. Success.
Inventory
+1 to player's roll
+1 to player's roll
Life points
Shake shake shake, you roll the 6-sided die.
You rolled a 6.