That's fine and interesting, but shouldn't you fix the game first before making more radical changes? Right now units vanish when moving them between bases, the game crashes very often, resources are lost in weird ways, and there is a ton of other minor bugs that make the game experience very bad (just check the discord channel "bug-report").
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Drugwars is an early access game that is constantly developing. Bugs and issues are being resolved as we come across them and are very grateful to all our players for being so lovely and reporting them to us. We are a small team with a single developer that is working as fast as he can but rest assured that all will be resolved just as it was in the past. He is going over the bug channel as we speak. Keep being patient and enjoying the game, we appreciate your concerns and if you ever have any issues feel free to contact us on discord. See you around 🤗
Thanks for the reply. I am well aware of the alpha state and the single developer, I'm here since the beginning. But some things are crucial for the game experience.
For example, the fight simulator does not work correctly, reporting wrong results; so, when a battle is planned, you use less units than required and suffer much greater losses than expected. It is difficult to recruit hundreds of units in the game, so it is a huge setback to lose hundreds of them because of a bug.
Anyway, I appreciate the effort the team is putting, but I think there should be more testing before deploying an update.
Supporting is hard... I remember my 7 years... +100 customers =) Some shit... some super businesses! And you don't have ANY !BEER!!!! So I am going to give you ONE!
Awwwwww thank you @forykw, that is very kind of you. A nice cold beer sounds pretty refreshing to me right now even in this virtual form because it is so hot at my place that I slept on the balcony under the stars last night. Not so bad actually, not bad at all :D
To view or trade
BEER
go to steem-engine.com.Hey @zen-art, here is your
BEER
token. Enjoy it!I have been pretty vocal in chat about some things that DW has done wrong with their changes. But have to give some credit where it's due on this issue. Had a bug and messaged directly to HighTouch and over the next 45 minutes he tested a few different things and had me check to see if the issue persisted. In the end he found the coding bug, showed me the bug, and got it fixed. Pretty cool that he took these efforts to make things work correctly for those of us that are starting up new bases.
I suggested that there really should be more communication about the bugs in a format of "known issues", "priority list", and "bugs fixed". There is a lot more being taken care of then most of us realize IMO.
I am happy to hear that your issues got resolved and yes, Hightouch is a superhero to many 😉
agreeing on this